Everything is Working in Perfect Harmony

June 3rd, 2008

nintendo ds rainbow

I remember back a few years ago I read an article which talked about Hollywoodisation of the video games industry. The core idea was that as game development budgets rose across all platforms the quality of games would level out and more developers would take less risks in order to survive. This would in turn force developers to create more safe bets breeding a multitude of generic, samey games. Essentially this article forcasted the death for the video game industry.

At the time it definitely sounded realistic. I mean from where we sat we all knew that the cost of development would rise and that it would change the way that the industry operates. Looking at this theory now though it’s clear to see that no such thing exists. On second thoughts its not hard to argue that games are infact less like this now than before.

Balance and What Makes Balance

The idea of Hollywoodisation is very one dimensional, it had no choice but to be that way because back then we could have never predicted how games would evolve into what they are now. With the coming of the latest generation of games we have seen new outlets open up providing users with more selection rather than the idea of the one size fits all format that we have been walking for sometime. These many new evolutions have ensured that we are currently more balanced than ever in turn lowering the burden that Hollywoodisation has on our industry. Lets look at some of these avenues that have helped out industry evolve so much in such a short amount of time.
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Breaking Down Casual Gaming Misconceptions

April 21st, 2008

casual gaming misconceptions wii fit

You know something that really frustrates me beyond belief? When I am scrolling through an online message board and find gamers whom downright slag out the recent push for casual gaming. This new orientation of gaming has undeniably been receiving quite a lot of heat from a number of members within the ‘core’ gaming crowd. Especially among hardened Wii owners whom are feeling the pressure on their identities as gamers. You see, the truth is a lot of this hate is extremely misguided.

I’ve had this article in cold storage for at least a month now and it was only the other day that another couple of incidents occurred which reminded me of how important this issue is. So I want to tackle this issue head on and hopefully continue to report on and share my ideas on the topic. Please let me know what you think.

What is Casual Gaming?

Casual gaming is essentially gaming made for casual gamers or non gamers, that is people who are new to or don’t play video games on a regular basis. Casual gaming in a way is designed to be the first stepping stone for new players onto the gaming scene.

What Defines a Game a ‘Casual Game’?

It is generally accepted that casual games would consist of at least two or more of the following attributes:

But more importantly it has to successfully appeal and be easily enjoyable by new players. To further clarify what a casual game is here are some examples of games that fit this bill:gameboy casual gaming

So now that we know what casual gaming is all about lets dive into some misconceptions.

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My Continual Frustration with Game Reviews

April 16th, 2008

Even though nothing of the sort is on the blog yet, I have recently been writing a few articles about casual and non-gaming themed games. As I’ve been transferring my thoughts into a digital format I’ve started to realize some of the major issues that these types of games face when put up for review. It seems that no matter how well these games excel in their respective area (training your brain, karaoke etc.) they were always seem to fall up short when it comes to game reviews. Upon this realization I have been re-analyzing my stance on video game reviews and over the past couple of weeks I have drawn a series of conclusions that I’d like to share with you.

Prelude

Before my eventual realization I noticed a few strange quirks about some games which I would now like to use as examples.

brain training ds screenshotMy first observation was Brain Training on the Nintendo DS, my personal view on this game, as has been probably already been mentioned in this blog before, is that it perfects a design in which itself has created. The exercises in the game are designed to test your brain. It sounds ridiculous that I have to almost re-phrase the game’s title to actually emphasis my realization of what I am doing when I play this game. Obviously I know that this game is about testing the brain but it wasn’t until I went hands on that I could admire it’s simple effectiveness which it dishes out in strides. It is an odd sensation; you can actually feel your brain working away, its quite incredible.

Brain Training is almost flawless in approach and because of this I believe that it is one of the must play experiences on this system. It is unique to it’s platform and is something that demands to be sampled at least once. Not so according to the reviews generated by Game Rankings which mark this title as being decidedly average 78% (NB: to the average gamer >80% is regarded as ‘average’ or not worthy of purchase).

Lets take another title of interest; House of the Dead 2 and 3 Return for the Wii. This game has been praised but also severely panned at the same time with great misunderstanding from me. According to the game reviews, the dated visuals and presentation are reasons to hinder one’s purchase of this title. But, in my mind isn’t that the point of buying the compilation? Yes the visuals are dated but this is what you should expect from two last generation titles, why penalize the game for what it is trying to be? Why not review this game on the grounds of a (price reduced) retro compilation rather than a fully fledged Wii game?

house of the dead 2 wii zombies

What I am trying to drill home here is context and how the current review model falls apart with varying context.
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