Microsoft’s E3 Slagfest
July 16th, 2008

These comments are related to Microsoft’s E3 conference and showing. You can read an account here.
Considering that Microsoft has started loosing its grip on exclusive 3rd party properties to multiplatform-ism, unaided by weak first party support, they have done a fantastic job this E3 with the limited resources available. Much like my predictions, they flaunted their exclusives while added value to their already existing services.
As for their showing of casual games, I’m also quite pleased with how they avoided copying motion control and instead focused on key software to appeal to the casual audience (even though they still don’t understand them and everything except for Lips is destined for complete failure). The new front end and Mii styled rip offs are neat as well. What frustrates me though is how they have tarnished a more than solid showing with rude and outlandish comments regarding the “console war” and how the Xbox 360 is trampling all over it, casual gaming and the Playstation 3.
While Microsoft ought to be pleased about Final Fantasy XIII making the leap to their console, such a move doesn’t represent the pulling power of the Xbox brand at all, it represents a struggle to break even in a consolidating industry. This didn’t stop Microsoft’s cock headed gloating by Don Mattrick; “Final Fantasy joins a long list of former PlayStation franchises finding a new home on Xbox 360,”. He later raves of how Microsoft have been tallying the number of previous “Playstation exclusive” games making the switch to Microsoft’s console. Read the rest of this entry »
Everything is Working in Perfect Harmony
June 3rd, 2008

I remember back a few years ago I read an article which talked about Hollywoodisation of the video games industry. The core idea was that as game development budgets rose across all platforms the quality of games would level out and more developers would take less risks in order to survive. This would in turn force developers to create more safe bets breeding a multitude of generic, samey games. Essentially this article forcasted the death for the video game industry.
At the time it definitely sounded realistic. I mean from where we sat we all knew that the cost of development would rise and that it would change the way that the industry operates. Looking at this theory now though it’s clear to see that no such thing exists. On second thoughts its not hard to argue that games are infact less like this now than before.
Balance and What Makes Balance
The idea of Hollywoodisation is very one dimensional, it had no choice but to be that way because back then we could have never predicted how games would evolve into what they are now. With the coming of the latest generation of games we have seen new outlets open up providing users with more selection rather than the idea of the one size fits all format that we have been walking for sometime. These many new evolutions have ensured that we are currently more balanced than ever in turn lowering the burden that Hollywoodisation has on our industry. Lets look at some of these avenues that have helped out industry evolve so much in such a short amount of time.
Read the rest of this entry »
Breaking Down Casual Gaming Misconceptions
April 21st, 2008

You know something that really frustrates me beyond belief? When I am scrolling through an online message board and find gamers whom downright slag out the recent push for casual gaming. This new orientation of gaming has undeniably been receiving quite a lot of heat from a number of members within the ‘core’ gaming crowd. Especially among hardened Wii owners whom are feeling the pressure on their identities as gamers. You see, the truth is a lot of this hate is extremely misguided.
I’ve had this article in cold storage for at least a month now and it was only the other day that another couple of incidents occurred which reminded me of how important this issue is. So I want to tackle this issue head on and hopefully continue to report on and share my ideas on the topic. Please let me know what you think.
What is Casual Gaming?
Casual gaming is essentially gaming made for casual gamers or non gamers, that is people who are new to or don’t play video games on a regular basis. Casual gaming in a way is designed to be the first stepping stone for new players onto the gaming scene.
What Defines a Game a ‘Casual Game’?
It is generally accepted that casual games would consist of at least two or more of the following attributes:
- the gameplay is straight forward and easy to understand
- the game goes to an effort to make sure that it is understood
- the game is ‘approachable’ and accessible
- only a few buttons are required to play
- generally speaking the graphics are simple
- no long term commitment (very dispensable)
But more importantly it has to successfully appeal and be easily enjoyable by new players. To further clarify what a casual game is here are some examples of games that fit this bill:
- FreeCell
- Peggle
- Bejeweled
- Diner Dash
- Zuma
- Wii Sports
- Wii Play
- Picross
So now that we know what casual gaming is all about lets dive into some misconceptions.













