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	<title>Comments on: 3 of the Current Most Frustrating Developers</title>
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	<link>http://danielprimed.com/gaming/industry-issues/3-of-the-current-most-frustrating-developers</link>
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	<pubDate>Sat, 22 Nov 2008 12:19:35 +0000</pubDate>
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		<title>By: PrimeScape - Revised Edition &#187; Crusin First Footage</title>
		<link>http://danielprimed.com/gaming/industry-issues/3-of-the-current-most-frustrating-developers#comment-1824</link>
		<dc:creator>PrimeScape - Revised Edition &#187; Crusin First Footage</dc:creator>
		<pubDate>Mon, 05 Nov 2007 13:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://danielprimed.com/gaming/news/3-of-the-current-most-frustrating-developers#comment-1824</guid>
		<description>[...] A while ago I posted up screens of Crusin&#8217; for the Wii. I hope that you don&#8217;t remember that one, god awful. Well I hate to do it to you again but I have got my hands on the latest video for the game and its a real sight for sore eyes: [...]</description>
		<content:encoded><![CDATA[<p>[...] A while ago I posted up screens of Crusin&#8217; for the Wii. I hope that you don&#8217;t remember that one, god awful. Well I hate to do it to you again but I have got my hands on the latest video for the game and its a real sight for sore eyes: [...]</p>
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		<title>By: Daniel</title>
		<link>http://danielprimed.com/gaming/industry-issues/3-of-the-current-most-frustrating-developers#comment-868</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 09 Sep 2007 11:28:46 +0000</pubDate>
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		<description>I haven't listened to the podcast yet. But I should probably do so.

Hmmm perhaps Lair is a bit like Red Steel in a way(oh god, I'm almost as bad as Julian Eggebrecht) as some people just didn't get the game. Although I personally loved it. I guess the difference here is that

It still doesn't excuse him from making some of the other excuses about the title.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t listened to the podcast yet. But I should probably do so.</p>
<p>Hmmm perhaps Lair is a bit like Red Steel in a way(oh god, I&#8217;m almost as bad as Julian Eggebrecht) as some people just didn&#8217;t get the game. Although I personally loved it. I guess the difference here is that</p>
<p>It still doesn&#8217;t excuse him from making some of the other excuses about the title.</p>
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		<title>By: Chris Johnson</title>
		<link>http://danielprimed.com/gaming/industry-issues/3-of-the-current-most-frustrating-developers#comment-860</link>
		<dc:creator>Chris Johnson</dc:creator>
		<pubDate>Sun, 09 Sep 2007 04:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://danielprimed.com/gaming/news/3-of-the-current-most-frustrating-developers#comment-860</guid>
		<description>I gotta say a big "meh" to both Crusin and Boogie. I was actually hoping that Boogie could turn out to be a really great game but it's a bit of a shame it didn't get there.

The same can be said for Lair but after listening to an interview with the developers on EGM Live I'm not sure I agree. In the interview they talked about how some people had problems with the controls of the game which most reviewers have stated as being one of the big problems with the game. They tested among lots of different people and found that alot of people who were new to games really picked them up well while the more experienced gamers didn't. They beleived this game down to how traditional gamers play games, thier arms are usually static while they play so a game like Lair challenged the usual conventions of play for these gamers. I think it comes down people relearning how to play games since there are major differences between traditional games and motion controlled games.</description>
		<content:encoded><![CDATA[<p>I gotta say a big &#8220;meh&#8221; to both Crusin and Boogie. I was actually hoping that Boogie could turn out to be a really great game but it&#8217;s a bit of a shame it didn&#8217;t get there.</p>
<p>The same can be said for Lair but after listening to an interview with the developers on EGM Live I&#8217;m not sure I agree. In the interview they talked about how some people had problems with the controls of the game which most reviewers have stated as being one of the big problems with the game. They tested among lots of different people and found that alot of people who were new to games really picked them up well while the more experienced gamers didn&#8217;t. They beleived this game down to how traditional gamers play games, thier arms are usually static while they play so a game like Lair challenged the usual conventions of play for these gamers. I think it comes down people relearning how to play games since there are major differences between traditional games and motion controlled games.</p>
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