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	<title>Comments on: Metal Gear Solid 4 Pushing 50GB, What is Really Going On?</title>
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	<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on</link>
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	<pubDate>Wed, 07 Jan 2009 21:20:55 +0000</pubDate>
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		<title>By: Daniel</title>
		<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2681</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 19 Mar 2008 11:59:26 +0000</pubDate>
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		<description>I have heard about the audio being uncompressed as well. It is probably true but I can't confirm it, sorry. The uncompressed visuals would also make a lot of sense. 

Theres a lot of talk about this game being what Kojima always envisioned, I imagined that the lack of compression probably is a part of that.</description>
		<content:encoded><![CDATA[<p>I have heard about the audio being uncompressed as well. It is probably true but I can&#8217;t confirm it, sorry. The uncompressed visuals would also make a lot of sense. </p>
<p>Theres a lot of talk about this game being what Kojima always envisioned, I imagined that the lack of compression probably is a part of that.</p>
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		<title>By: Alpha</title>
		<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2677</link>
		<dc:creator>Alpha</dc:creator>
		<pubDate>Tue, 18 Mar 2008 19:08:09 +0000</pubDate>
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		<description>Isn't the audio, of the game, uncompressed? This, alone, would contribute to taking up a HUGE amount of that 50GB. Now add uncompressed graphics to that = 50GB disc needed.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t the audio, of the game, uncompressed? This, alone, would contribute to taking up a HUGE amount of that 50GB. Now add uncompressed graphics to that = 50GB disc needed.</p>
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		<title>By: Daniel</title>
		<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2571</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 06 Mar 2008 06:03:52 +0000</pubDate>
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		<description>True, true. But all of these things are programmed features, ie they are all code. Text if you will so despite their complexities they hold little size weight.

You've brought up another two interesting points; the resolution and languages. Usually PAL games have 4/5 different, European languages I guess they skipped that this time. Secondly as I posted I am unsure if the game is running in 1080p. Because of Kojima's comments I would now assume so.

You can actually view some of the content on the bonus disc already as (by the sounds of things) its the same as the Japanese Anniversary Edition disc (which the Americans didn't/won't get). I will see if I can find a link for you to some of the video.

I think that we may want to use email to cotinue this discussion from here on out. You can use this form to do so:

http://danielprimed.com/contact</description>
		<content:encoded><![CDATA[<p>True, true. But all of these things are programmed features, ie they are all code. Text if you will so despite their complexities they hold little size weight.</p>
<p>You&#8217;ve brought up another two interesting points; the resolution and languages. Usually PAL games have 4/5 different, European languages I guess they skipped that this time. Secondly as I posted I am unsure if the game is running in 1080p. Because of Kojima&#8217;s comments I would now assume so.</p>
<p>You can actually view some of the content on the bonus disc already as (by the sounds of things) its the same as the Japanese Anniversary Edition disc (which the Americans didn&#8217;t/won&#8217;t get). I will see if I can find a link for you to some of the video.</p>
<p>I think that we may want to use email to cotinue this discussion from here on out. You can use this form to do so:</p>
<p><a href="http://danielprimed.com/contact" rel="nofollow">http://danielprimed.com/contact</a></p>
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		<title>By: Mike</title>
		<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2566</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 05 Mar 2008 12:16:56 +0000</pubDate>
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		<description>Good point. ;) However, I don't know how small an effect these features would have, considering that each new ability would affect how Snake interacts with everyone and everything within the world.

Of course, those multimedia files would be especially huge. The game would support 1080p resolution.

I heard MGS4 won't have any support for multiple languages so that they can trim it down to fit the disk(s).

I also heard the special edition would be in Japanese. Jeez.

June 12 seems awfully far away.</description>
		<content:encoded><![CDATA[<p>Good point. <img src='http://danielprimed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> However, I don&#8217;t know how small an effect these features would have, considering that each new ability would affect how Snake interacts with everyone and everything within the world.</p>
<p>Of course, those multimedia files would be especially huge. The game would support 1080p resolution.</p>
<p>I heard MGS4 won&#8217;t have any support for multiple languages so that they can trim it down to fit the disk(s).</p>
<p>I also heard the special edition would be in Japanese. Jeez.</p>
<p>June 12 seems awfully far away.</p>
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		<title>By: Daniel</title>
		<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2564</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 05 Mar 2008 11:57:50 +0000</pubDate>
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		<description>Hey Mike, thanks for another great contribution.

You prove some valid points and reminded me even more so of how much I am anticipaiting this game.

I agree that all of these are definetly cool inclusions and significant to the overall size. But when compared to the multimedia elements are like a drop of water in the ocean. Although appearing large these gameplay elements are just lines of code, straight text on a page and contribute only a minute amount to the game's overall size.

The camo is probably the most significant part of the game as it is tied to texturing and would use some sort of dynamic wrapping. I'm very intrigued by this.</description>
		<content:encoded><![CDATA[<p>Hey Mike, thanks for another great contribution.</p>
<p>You prove some valid points and reminded me even more so of how much I am anticipaiting this game.</p>
<p>I agree that all of these are definetly cool inclusions and significant to the overall size. But when compared to the multimedia elements are like a drop of water in the ocean. Although appearing large these gameplay elements are just lines of code, straight text on a page and contribute only a minute amount to the game&#8217;s overall size.</p>
<p>The camo is probably the most significant part of the game as it is tied to texturing and would use some sort of dynamic wrapping. I&#8217;m very intrigued by this.</p>
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		<title>By: Mike</title>
		<link>http://danielprimed.com/gaming/gaming-analysis/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2560</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 04 Mar 2008 07:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://danielprimed.com/gaming/news/metal-gear-solid-4-pushing-50gb-what-is-really-going-on#comment-2560</guid>
		<description>Hi Daniel. 

I think that aside from all the details you mentioned, MGS4's considerable size can be attributed to the massive variety of gameplay that we'll all be treated to.

For starters, you can now play MGS4 entirely in first-person. That alone is like an entire game within a game. It may not be very wise to do so (peripheral vision isn't very good, and you need a good view of your surroundings for sneaking), but the very idea that you CAN is fricking cool.

As you may have noticed, Snake can pull off a whole lot of moves. He can crawl side-to-side on his belly OR back, attack enemies while on his back, and many other cool stuff that one-man armies can do.

There's also that sorta different camo gameplay, all those new weapons (70+ I think), a physics engine to compute how all these new abilities come together and are computed, and then some.

I doubt all of these can be done in the old MGS games because if Kojima can, I'm sure he would have. But he didn't because he can't. A DVD can hold only so much data.</description>
		<content:encoded><![CDATA[<p>Hi Daniel. </p>
<p>I think that aside from all the details you mentioned, MGS4&#8217;s considerable size can be attributed to the massive variety of gameplay that we&#8217;ll all be treated to.</p>
<p>For starters, you can now play MGS4 entirely in first-person. That alone is like an entire game within a game. It may not be very wise to do so (peripheral vision isn&#8217;t very good, and you need a good view of your surroundings for sneaking), but the very idea that you CAN is fricking cool.</p>
<p>As you may have noticed, Snake can pull off a whole lot of moves. He can crawl side-to-side on his belly OR back, attack enemies while on his back, and many other cool stuff that one-man armies can do.</p>
<p>There&#8217;s also that sorta different camo gameplay, all those new weapons (70+ I think), a physics engine to compute how all these new abilities come together and are computed, and then some.</p>
<p>I doubt all of these can be done in the old MGS games because if Kojima can, I&#8217;m sure he would have. But he didn&#8217;t because he can&#8217;t. A DVD can hold only so much data.</p>
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