Visual Connection: Resident Evil Game Boy Color
July 27th, 2009
Back in 1999 Capcom, through London developer HotGen Studios, began porting Resident Evil to the Game Boy Color. The game was canceled about a year later, supposedly Capcom had been unhappy with the product which would have likely eventuated into something in the same vein as Alone in the Dark: The New Nightmare. That’s common-sense portable gaming in sacrifice of technological overkill – I’m not criticizing though, I think it was a cool idea! Resident Evil GBC was later replaced with the standalone Resident Evil Gaiden.
Although there was meant to be some new content included in the title, I’m curious as to how much of the original title was actually planned to fit to cart. Alone in the Dark: The New Nightmare only managed an hour of play time, so it’s highly doubtful that all of the content from the series’ progenitor would have made it over. I’m not sure how much Capcom would have been willing to scrap, perhaps it’s what caused the bust. In anycase, let’s take a look at some video I scrounged up;
Additional Readings
Visual Connection: Tony Hawk:Downhill Jam Soundtrack
June 27th, 2009
Not very visual, I know, but I’ve recently decided to go back and hunt down some licenced music tracks from the DS version of Tony Hawk:Downhill Jam. The skateboarding franchise usually combines a flavoursome mix of rock, metal, rap and hip-hop music to form the OST. Although the DS iteration was limited to a handful of compressed music tracks, most of them were pure awesome like the game itself. Here’s some of my favourites;
Super Happy Pleasant World
February 11th, 2009
Wonder Boy in Monster World strikes a strong nostalgic chord with me. Growing up my brother and I never owned a Sega Megadrive instead we spent countless weekends at my cousin’s house playing games like Sonic, Golden Axe, and the fantastic series of first party developed Disney titles. Even though I still don’t own a Megadrive, I’ve had a surprisingly good history with the system and its games, with the newer compilations used to pick up the slack.
All of the games I’ve listed are all particularly nostalgic to me but none more so than Wonder Boy in Monster World. I delightfully picked up a copy from the Wii Virtual Console recently and have been savoring the delights of this adorable title.
There are two things which I love about the game and they fittingly go hand in hand together. That is the slower paced movement and larger sized sprites. Usually I can’t stand slow moving 16-bit platformers, they either lack challenge or feel cumbersome, but Monster World is a little different. Different because it encompasses more Metroidvania-esque qualities to it instead of being a typical platform affair. The more so RPG-like elements are basic, simplified and low fuss, just like the platforming. So neither component is fleshed out enough to really require much strain on the brain. This makes playing Monster World pretty breezy.
Now the bulky sprites are great because they accommodate the perky expressions that emit from every single ounce of life in this game. Every place is decked in plushness, every created crowning googly eyes that scream cuteness. The slower speed of the game acts to reinforce your role as a tourist of Monster World, merely a spectator to the cheerful grins and dashing animations. I just love the adorable nature of this game in both looks and simplistic (yet managably elegant) design.
Now this post is part of the Visual Connecton regular features which means beyond wasting this space with text that beats around the bush I also need a handful of pictures. So here we go, cuteness galore.

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