Link Out (7/11/08)
November 7th, 2008

Is Sarsaparilla not the drink of Gods? I love the stuff; it’s one of the only consumables that I’m addicted to, along with breath mints. Unfortunately, no mild addiction will save me from my woeful state of disorganization.
Maybe that’s harsh, but I just can’t seem to keep it all together over here (China). I spend the mornings in class and by the time that is finished my energy reserves are all exhausted. Then I have to meet with people, do homework, read the news, play games, write for the blog, phone home and find a moment of solitude to drink my sars before the landlord barges in to talk over the top of me. It’s the foreign language which is crippling my juggling act, I tell you!
Well there is the part whinge, part excuse as to why things are quiet around these parts. This months recommendations on the other hand are fantastic, grab yourself a sars, some mints and start reading.
Games That Defined The History of the PlayStation (PS1) - RacketBoy
Another great feature by Racket and his crew of merry helpers - of which I am a part of. The article is a good reminder of the overall diversity of the Playstation console and how it pulled together players from multiple niches under the one house. Even though the article is already huge in size, many titles were reasonably left out, a good testament to the console’s software muscle. Try to guess the entry I wrote.
Good Game is a weekly TV series in Australia centered around video games. Even though I am away in China, I can still download episodes through the ABC website each week. Actually, the ABC’s online services means that I’ve been watching more Aussie TV than Chinese. God bless cultural resistance.
In anycase, take a read, it’s definitely reassuring to have such an enthusiastic and yet such professional program about video games on TV. You might also find this interesting.
Matt Hazard: The Legacy You Never Knew - Moving Pixels
I often like to razz on video game marketers basically because they are our masters and we are their obedient, money-spending slaves. In this case though, I have to give a shout out - and hey, a free, pitiful plug - to this recent marketing wizzardy.

Video game censorship and the art of horror – News.com.au
Some fruitful, concise and on-the-mark writing by Ben Croshaw, featured in a prominent location. The way the article and all of its various conclusion are wrapped together is quite marvelous. A fantastic argument is put across which highlights the credibility of this medium, exactly the sort of writing we need.
Korean Gamer Makes Video Criticizing Chinese & China – chinaSMACK
This is pretty messy actually. Basically this Korean kid made a video expressing his frustration and disgust of Chinese gamers. While some of it is clearly derogatory, with more being awkwardly translated, there is quite a bit of weight in the observations he puts forth. Most of which I can actually agree with or at least deem reasonable. Read the comments of the Chinese people too, speaks worlds.
Metal Gear Solid 3 Review – Action Button
After my recent spat at the the current state of games previews, with the inclusion of some fond memories of MGS3, I was pleased to come across this from Action Button. This site always writes something interesting about games, even if sometimes it is a little schizophrenic in its approach. You have to applaud them for two things though; writing with some flair and actually discussing the merits of the game.
And the Rest…
Just a quick dump of the rest of the pack. Iroquois Pliskin puts into words how Call of Duty 4 makes light of the many complexities of warfare. Mitch Krpata highlights all thats wrong with the attitudes surrounding this year’s seasoned pickings with a simple conversation log. Ars Technica gets serious about games and finally someone writes something that isn’t completely one sided about Wii Music. Oh and I love this video too. Good stuff
Link Out (12/10/08)
October 12th, 2008

The past few weeks I seem to be sectioning between days with no time on my hands to days with perhaps too much free time. It’s all pretty random, so in the downtime I’ve been chipping away at some articles and doing plenty of reading because I know, before too long, I’ll be back in the cycle again.
Whatever the case may be I seem to have more time on my hands over here, which is great. This means that the quality of links for this month are top notch. Here’s what I have enjoyed lately:
The Needles: The Russians Are Coming! - The Escapist
This editorial should be read in tango with my Culture Bred Through Game Design article as it’s a sarcastic take on the cultural convenience of using Russians as the default video game villains. Despite the humour of the article, I find the observation to be an intriguing one. Been planning on writing about “cultural convenience” for a while.
Reality Bytes: Eight Myths About Video Games Debunked
There aren’t many thinkers in the industry, particularly ones that managed to tie together games and some significant discipline of study, which is why I am happy to plug almost anything that Henry Jenkins writes about games. Take a read.
Coming Home – Sexy Video Game Land
I don’t think that I’ve ever linked out to Leigh Alexander before which is a pity because I enjoy most of the stuff she writes, it’s all very melt-in-your-mouth writing. This post talks about the conclusive state of mind gamers place themselves in before we even have a chance to play. The quotes at the end nail the point beautifully.
Metal Gear Solid 4 spite - GameSpite
There’s been a whole pile of new writers on GameSpite lately and I’m not too sure that If I like them or not. In anycase, the critiques are still pretty solid, as was the case with this one. Some good points made, still not enough to mend the shitstorm that blew in come review time. Some of the points tie in with what I wrote here too.
TGS: Square Enix’s Wada: Japanese Industry Has ‘Lost Its Position’
The first step to fixing a problem is admitting that it exists and Yoichi Wada just did. Asian cultures seem reluctant to change, his acknowledgment is a good place to start.
Masochistic? [Too Human] – Consolation Prize
The account here is interesting. Basically it’s all about the affinity that builds up between you and the game when you are forced to teach yourself how to play. The effort invested in the game ultimately makes it harder to hate the title because you become more aware of what it was trying to do, even if it didn’t do it properly in the first place.
Greater than the (Riemann) Sum of Its Parts?
I must confess, I love this blog and have been backlogging on articles I missed for the early on. Richard’s approach is simple; everything can be broken down into smaller parts, hence by dismantling games we can better understand why they are good or bad. It’s common sense genius that doesn’t exist in this industry. So go forth, learn!
Link Out (7/7/08)
July 7th, 2008

The slighter longer time window between this and the previous Link Out has provided me with the opportunity to build up a slightly more varied and grounded set of links this month (or perhaps last month). In this time I have also embarked on another quest to seek out other like minded blogs (which takes a considerable amount of time, mind you). I would have gone through about 50-60 unfamiliar blogs in order to add the best ones to my feed list (with the rest on bookmarks). So I hope to share some articles from those blogs as well.
Of course, if you have any of your own suggestions for the next segment or just want to drop by a question then hit me up via this page.
MGS4, EGM, NDAs and YOU
Jeremy Parish from 1Up and host of Retronauts explains the issues surrounding EGM’s review of Metal Gear Solid 4 and the conflicts with Konami’s non-disclosure agreements. Supposively there is even a flash game set around this incident as well, ‘Escape from Konami’ or something like that.
Rock Band Best for Motley Crue
In a win for video games, rock band Motley Crue’s latest single “Saints of Los Angeles” which was released for download on Rock Band (the game that is) has sold 5x more as a downloadable song on RockBand compared to other digital distribution services (iTunes and Amazon).
OddWorld 5 in Development
As someone who casually delves in design (ie. the site design of this rather important site) I often pull apart media and critically assess how it was created. You know, to make me feel competent in design. OddWorld among other media is something that I have never understood in this regard. The OddWorld games just ooze an unsurmountable amount of creative diversity and pure talent. Simply put; you could never dream up such a world (universe rather) like OddWorld.
Not a lot of details to be said here other than don’t expect it too soon.
Prince of Persia Wallpaper Blowout
This new Prince of Persia looks phenomenally reminiscent of the majesty and craftsmenship of the original PoP games. I cannot wait to return to Arabia and familiarize myself with this naturally illustrated world. In the meantime though these wallpapers work a treat.
The Shootout Over Hidden Meanings in a Video Game
Several of us bloggers always laud mass media outlets when they put out articles which critically assess important happenings within our industry. This for us is so, so very important because it represents a success in the slow evolution for gaming journalism. Games writing needs to improve and the more articles like this we see, the better for us all. BTW it’s about MGS4, no surprise, har har har!
Articles Relating to Video Game Blogging and Bloggers
On the topic of games journalism there have been two very pleasing articles put up on GameSetWatch regarding blogging and games journalism. ‘Why We Write About Games’ by Chris Plante talks about his experience with game blogging and why it is important. In another article, Michael Walbridge interviews several of the most significant gaming bloggers (yeah I know, I was dissapointed not to have been contacted [/bad, self indulgent joke]). His results conclude the general yearning of change among bloggers. Both articles are essential reads.
iPhone as a Reputable Handheld console
My brother (who studies software engineering) attended a workshop which ran through the iPhone’s feature set and programming capabilities, now While the iPhone is yet to see an Australian release, this undoubtedly piqued my attention. Infact there is a lot of good stuff to be said about the console , particularly from developers like Sega and Maxis (it’s Maxis right?) who have been delivering high praise on the system ease of development.
There seems to be a complete disregard for mobile phone games including the iPhone within the gaming community. I’m not sure why this is though as there is definitely profits to be made in the mobile phone gaming market. The articles linked to discuss the potential of the iPhone.
Other Links
Breaking Down Casual Gaming Misconceptions – Infendo Guest Post
Zarathustran Analytics in Video Games Part 9 – Flaws in Criticism Today
Capcom, Sony, Media Debate Possible Reviewer Neglect Of Downloadable Console Games












