Super Mario World:: The Pinnacle of 2D Plumber Platforming
March 15th, 2008

Theres been plenty of hearty debate over which 2D Mario game rules them all. With the release of Super Mario Galaxy this brought about even more discussion. I was never really interested in these debates despite being a lime long Mario fanboy. But after reading the Super Mario World page in The 100 Best Video Games I thought that they mentioned a few good ideas that I want to expand upon.
The Rules
Okay, a few things need to be made clear. We are only referring to true Mario platformers, so this doesn’t include:
- Yoshis Island
- Super Mario Bros 2
- Super Mario Land 3
- Hotel Mario
- the Edutainment Mario games
- Super Mario All Stars (no compilations)
- Lost Levels (or Japanese only games)
Now, the question at hand is “What is the best 2D Mario platformer?”.
So with these rules in mind, here are the list of possible candidates:
- Super Mario Bros
- Super Mario Bros 3
- Super Mario Land
- Super Mario Land 2
- Super Mario World
- New Super Mario Bros
To kick thing off we can cross off New Super Mario Bros. The game just didn’t live up to the other games in the series. The level design wasn’t as clever, the game was overall far too easy and although it introduces those giant mushrooms it lacked the better abilities from the other Mario games such as the cape, frog suit and Yoshi.
Although they are awesome games and generally do get overlooked during these arguments, I’m going to have to disregard the Gameboy Mario games. Their main strength comes from miniaturizing the console titles rather than pushing the series forward. Gunpei Yokoi also headed up these titles, although I liked how his games didn’t feel like conventional mushroom kingdom games, it did make the games feel somewhat out of line with the Mario universe. Plus they introduced Princess Daisy which made things way too confusing. But then again the sequel did introduce Wario. I guess we can overlook this then ^_^
So we are down to the lastthree: Super Mario Bros, Super Mario Bros 3 and Super Mario World. Out of these three games SMW is the least innovative. Super Mario Bros started it all, Super Mario Bros 3 took it to an all new level and Super Mario World polished it to perfection.
As the rules state, we are after the BEST game. Therefore Super Mario World must win. Despite how ground breaking the other games were, SMW is the most polished and perfected game in the series. It is bigger, better and more refined than its predecessors. Which ultimately makes it the best 2D Mario platformer in existence.
Speculating over the Original Intentions Behind the Gamecube’s Hi-Speed Port
March 10th, 2008

Got a GameCube? Ever wondered what that Hi-Speed port on the bottom of the Cube was really all about? You know this one:

Back around the time the Gamecube and it’s hardware specifications were first being shown off at E3 2001 Nintendo stated that the Hi-Speed port was basically a port for any console add-ons or peripherals down the track and that for the time being they weren’t sure what any of these expansions may be. I can’t remember exactly but I believe that the default assumption was that it would be similar to the Nintendo 64’s Memory Expansion port which later housed the Expansion Pak. That is, some sort of additional processing power for the console.
Eventually a year and a half later Nintendo released the GameBoy Player which was the only such peripheral to ever take advantage of this port. Which kinda makes me a little suspect as to what Nintendo were originally planning to use the port for. So I’ve thrown together some ideas of my own which I think would have been realistic of Nintendo and the hardware, feasible as well as useful for the consumer.
CPU or RAM Upgrade
Much like the N64’s Expansion Pak the Hi-Speed port would have likely been some sort of small upgrade to the system to give it an added advantage in whatever Nintendo could have considered the Gamecube was lacking.
There are two reasons why I believe this is likely firstly Nintendo’s history with expanding a consoles hardware. With the Super Nintendo they used a series of chip upgrades to the game cartridges and with the Nintendo 64 they had the expansion pak, so a further opportunity to upgrade their platform’s hardware is logically sound. Secondly the name Hi-Speed gives the hint that whatever plugs into it will add “speed” or power to the console.
Harddrive
Remember the Memory Card 59s and how annoying they were? Then Nintendo finally released the 251 followed by the 1019 and finally the 2043. It is so ridiculous and confusing. You know that they messed up because they kept on releasing games with free memory cards. In anycase a portable harddrive would have solved all of these problems.
Judging from my own perception, from the size of the Hi-Speed compartment and the technology back 5 years ago a small 128mb harddrive would have definitely been feasible . That is equivalent to a Memory Card 2043 by the way.
Obviously Nintendo didn’t put much effort into putting the Gamecube online so really the harddrive would have just been an “invisible” storage unit (rather then used to store additional content). Which isn’t such a bad idea for someone like myself whom has roughly 6 GameCube Memory cards. Once again this one is quite likely, firstly because Nintendo had the issue of memory card storage and secondly because the Hi-Speed port was a Parallel port which is old technology used (superseded by USB technology) for floppy disks, portable harddrives etc.
DVD Player
This is another technology new to Nintendo which often conflicted them. On one hand Nintendo didn’t want a DVD player for the Gamecube but on the other it released the Panasonic Q in Japan which was a metallic, silver Gamecube with a small LCD screen and DVD player.
This is where I believe a DVD player add on could have been in the works. Nintendo has a good relationship with Matsushita and had plenty of reasons to include a DVD player. The main reason being that people liked the idea of having a “free” DVD player with their console. I believe that if this one was to have taken off then it would had a similar design to the GB Player.
Wii-like Peripherals
Yes, yes we do like peripherals. Or so I believe Iwata-San (back then he had just overthrown replaced Hiroshi Yamuachi) was saying. This one is going to be difficult to prove because I can’t quite remember it myself. But I vaguely remember that once before when questioned about N5 (the code name for the Wii) Iwata stated that he wanted to add further life into the Gamecube with additional peripherals.
There is a relationship here and I hope that you have spotted it. ^_^
Basically these peripheral never really were released on the Gamecube (you could say otherwise with the microphone, bongos etc) and migrated over to the Wii. The Wii Zapper, Balance Board and even the Wii mote itself are all examples of what these Gamecube peripherals could have originally intended to be. It does make a lot of sense. Hence I believe that this would have been another likely idea being kicked around over at NCL. Now if only I could back that claim up. ><
Hard Copy Collection Vs Digital Distribution
February 14th, 2008

As I mentioned some time ago I am currently on a quest to complete my video game collection. Now despite the growing success of the digital download services, I refuse to use these services to complete my collection. As a gamer of most of the generations that these services cover I feel as though should own as many original copies as feasible. Its my responsibility.
Not everyone is a stubborn as me when it comes to digital downloads. But I’m sure that these services have encouraged new gamers to perhaps take a look around at eBay or second hand stores to see what is available to them in hard copy format. So it begs the questions for both the hardened collector and the person that is thinking about the prospects of collecting. Should I choose Hard copy collecting or Digital distribution or even a mixture of both?
Its topic has probably become a little redundant now but for those still on the fence:
Owning the Original Cartridge or CD
Positives
- You physically own the game and its contents; manual, box, publisher propaganda, a world map and in some cases a free watch or soundtrack (Killer Instinct)
- You can use the original game pad that the game was made for and enjoy the game how it was originally intended to be played
- You get to build up a neat little game collection to impress your mates and pull chicks
- If you are a bargain hunter then you will definitely get a kick out of buying retro games
Negatives
- Do you enjoy continuously blowing inside a cartriage?
- Often it can be quite difficult to find a complete game let alone a game that comes with a box
- Should you really need to pay through the nose? Just to get the original copy?
- Do you like being overcharged for shipping?
- Original games (especially when bought off eBay) generally cost more than their digital counterpart
- If you don’t have the console already then you’ll have to buy that too as well as any additional accessories
- You physically need to store your games
- Carts won’t last forever
Digital Distribution
Positives
- You can build up a great supply of games in less than an hour = instant satisfaction
- Slowdown and other issues due to the original console’s hardware go away because you are playing the game on a superior machine
- Upgrades to existing games like online mode force inferiority onto original games
- There is a constant stream of games being added to these services, so there is always something to look forward to
- You can buy games never originally released in your region
- Save on room space
- Games often receive visual upgrades (sharper, high resolution)
Negatives
- Peripheral orientated games more than likely won’t be ported over
- No physical objects, no complementary gimmick
- You don’t get to play on the original pad
- A number of Virtual Console games don’t allow for 60hz
- There will always be more physical games to choose from
- Some downloadable games actually have less features than the original
- There is no bargain hunting, you always have to pay premium price
- Retro gaming compilations can save you a wallet full of cash
- You have the guilt of feeling like a n00b for never owning the original
I hope that this dot point guide helps you decide which path to go down. A mixture of both is always good as well.












