Satoru Iwata is the Only One With His Head Screwed On
July 25, 2008

Despite the overall pessimistic view surrounding E3 2008 and the games industry in general it does seem that many people were unanimously most disappointed with Nintendo’s conference of the big three. I can understand this in some ways, as the scripted acting between Reggie and Cammie Dunaway was awful at best.
Ignoring the silly banter by the Nintendo America PR folk, Satoru Iwata’s speech about paradigm shifting really took a hold over me and then later substantiated itself with the presentation of Wii Music. Of all the conferences I watched, I saw Nintendo’s last and it was in Mr Iwata’s words that made the most sense out of anything else on display.
Even though I completely loved the show and almost everything on display, there were a few underlying issues which troubled me. Almost all of the gameplay demonstrations reeked of stale gameplay mechanics, while naturally expected, the lack of nothing truly groundbreaking was disheartening.
Resident Evil 5 appears to be a derivative rip off of the franchise’s former entry, right down to story premises and character animation. FallOut 3 and Farcry 2 both sang choruses of tired gaming buzzwords with heavy emphasis on ‘choices’ and ‘expansive, ‘free roaming’ environments. With FallOut 3 submitting to the ever popular glamorous parade of glorified death which presenter Todd Howard was keen to highlight.
Resistance 2 sadly opted to participate in the “mine is bigger than yours” pissing match between Gears of War which was disappointing to see. Even more so was Mirror Edge, which abandoned the idea of a truly pacifist first person experience, awkwardly taking up arms in the process. Prince of Persia developers also failed to show inspiration in some regards, reusing the ‘Sands of Time’ gameplay mechanic (real time rewinds) and wrapping it in the form of a female side kick who also allows for high flying, over the top acrobatics, something that makes no sense within the history of the franchise.
While most of these games will undoubtedly go on to be fairly successful titles (and it goes without saying that I am greatly anticipating each), the fact of the matter is that they are all reliant on a mostly dated way of thinking. They all fall victim to not being as forward thinking as their graphical make up may suggest. This isn’t necessary bad or makes them inferior but within the context of what this generation can bring, we’re sticking pretty close to convention, aren’t we? Developers are dragging their feet when it comes to new game design, so I ask; How long is it going to be before we see games that:
-deal with difficult issues without the aid of bullets
-engage us with culturally enriching experiences
-teach us the consequences for our actions
-capture us emotionally through stories directed through gameplay
Just to name a few examples of what we should be expecting out of this medium.
It is here where I segue into Mr Iwata’s idea of paradigm shifting. In contrast to all of these games providing familiar experiences, staying within a set boundary, I think that Wii Music is a game which upholds these ideals of change that he discussed. Perfectly relevant with all of this Guitar Hero/Rock Band rivalry going on.
Instead of sticking to conventional rules of combining button presses with fixed timing to create a tune which demands great reflex and dexterity of the player, Wii Music removes it all to provide something that has never been done before; an open ended music performance. It sounds ridiculous, right? I mean, it’s a fair assumption that after watching the presentation most people would have questioned the legitimacy of this title. This is expected, because Wii Music is by no means a typical game and which, is what Mr Iwata was basically discussing.
Much like the other titles of this series (Wii Sport, Play…), Wii Music is challenging the very definition of video games. While it may not be shooting for the 4 examples I listed above, what Wii Music and all of these other games are trying to do is perhaps even greater and for this it should be commended as one of the only upcoming games that is actually pushing our industry forwards (save for Little Big Planet and some interesting PSN stuff).

Obviously the simplified graphics, “casually” branded gameplay and embarrassing presentation don’t really work in favour to an audience that is still warming into this massive change. I don’t blame people for feeling uncomfortable about these games, this is fine. What bothers me considerably is how these games are not being understood for their intent. I’m not trying to negate whether Wii Music’s mechanics will or will work, instead focusing on whether the design message is being realized by consumers.
As Stephen Totilo pointed out, Nintendo isn’t 100% innocent here but the case still stands, “hardcore” gamers (seriously, this term should not exist, there is no such thing!) and a good part of the gaming press seemingly lack the open mindedness to appreciate the favour that Nintendo is doing for the industry. Not only are they breathing new life into our industry, increasing our position on the global stage, but they are also stretching the limited definition of video games. Yet we hate them for it?
Furthermore the whole concept of the Wii and DS are themselves still greatly unrealized and under appreciated. Namely because there are not enough developers prioritizing the technology to make ground breaking products. This perception problem could easily be solved if the new technology is adapted more adaquetly to a more “hardcore” playing style. Games like Metroid Prime 3, and Kirby Canvas Curse are both games that thrive on the new hardware as with 3rd party titles like Ninja Gaiden Dragon Sword and Zack and Wiki. These games are appealing to the hardcore, are they not? With a greater influx of these games, maybe then Iwata’s message will be realized.
My point in writing all of this is that, much like everything else Nintendo is doing (besides the obviously rubbish Pokemon cash ins) they are doing it for a reason and a very important one at that. While the décor is radically different, can we really be so critical on something that many of us still fail to completely understand? Nintendo are running their own race, leaving the competition behind, in pursuit of a greater glory, one that we’d be fools to be shortsighted on. Nintendo don’t want to exclude their dedicated audience, but considering how this is playing about (once again, in reference to Stephen Totilo’s article), Nintendo are in essence making a huge sacrifice and I wish them well with their message.
NB: Just to reinstate, I don’t intend to speak badly of these other games, I just want to put the ideals that Nintendo are pushing for into perspective.
[Conference Image: Press the Buttons]

Tags: e3, nintendo, satoru iwata
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Microsoft’s E3 Slagfest
July 16, 2008

These comments are related to Microsoft’s E3 conference and showing. You can read an account here.
Considering that Microsoft has started loosing its grip on exclusive 3rd party properties to multiplatform-ism, unaided by weak first party support, they have done a fantastic job this E3 with the limited resources available. Much like my predictions, they flaunted their exclusives while added value to their already existing services.
As for their showing of casual games, I’m also quite pleased with how they avoided copying motion control and instead focused on key software to appeal to the casual audience (even though they still don’t understand them and everything except for Lips is destined for complete failure). The new front end and Mii styled rip offs are neat as well. What frustrates me though is how they have tarnished a more than solid showing with rude and outlandish comments regarding the “console war” and how the Xbox 360 is trampling all over it, casual gaming and the Playstation 3.
While Microsoft ought to be pleased about Final Fantasy XIII making the leap to their console, such a move doesn’t represent the pulling power of the Xbox brand at all, it represents a struggle to break even in a consolidating industry. This didn’t stop Microsoft’s cock headed gloating by Don Mattrick; “Final Fantasy joins a long list of former PlayStation franchises finding a new home on Xbox 360,”. He later raves of how Microsoft have been tallying the number of previous “Playstation exclusive” games making the switch to Microsoft’s console. (more…)
- Link Me
Tags: casual gaming, e3, microsoft, xbox 360
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The Rains Are Comin’ – E3 2008
July 13, 2008

Tomorrow, the annual E3 expo kicks off with Microsoft’s conference followed on Tuesday by Nintendo and Sony (much in the same structure as last year). I get so excited by E3 each year that I’m thinking of holding back content for a few days as we’ll all be absorbing the flood of information coming from the show.
All of the bigger sites, as by tradition, have already put forth their predictions of the show. I’d like to do the same but try to keep it focused on a few ideas of my own that haven’t really been discussed yet.
Microsoft
I agree with the idea that most of Microsoft’s show has already been done, we’ve already seen plenty of content on Gears of War, Fable 2 and Banjo Kazooie and I think that the hands on feedback with be quite similar to the video impressions. Banjo Kazooie though stands out with uncertainty and should clarify how the new Rare is holding up.
Microsoft’s showing looks surprisingly slim and with many of their big games already being shown in video form, I think that they’ll need to step it up on all fronts to hold their own (as their 3 key titles won’t be enough). This means, confirming their status on motion sensing controls, announcing a new Xbox Live interface and banking on their timed exclusives (Rock Band) as well as the GTA IV downloadable content. (more…)
- Link Me
Tags: e3, microsoft, nintendo, sony
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