Metal Gear Solid 4 – Complete Impressions

June 15, 2008

metal gear solid 4 crotch grab

Over the past few days Metal Gear Solid 4 has been a completely immersive and unreal experience for me personally, one that I never would have imagined possible, at least at this stage of life in video games. This title, is a landmark title; significant to the Playstation 3, more so to evolution of the industry. MGS4 concludes the long running franchise in the perfectly problematic way the series is known for yet in the process it represents the first foot into a new wave of interactive entertainment. Make no marks about it, Metal Gear Solid 4 is all of the photo realistic graphics, apt gameplay and mind sprawling story telling that the Playstation 3 was hyped to be. Looks like the console has finally found its feet, welcome home.

There is just so much for me to say about this game so I am going to attempt to condense it down as much as possible. On this final edit I’m at roughly 4500 words, don’t let that scare you away (..no please come back!). Everything is under neat, little headings and is as well written as I can possible write. So please, read on. This is also a spoiler free zone so feel free to read all the way through without any worries.
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Critiquing the News Readers As Requested by You

May 28, 2008

von drake disney

Two weeks ago I posed the question to you readers: where should I be getting my gaming news and reviews from? Most of the responses that I received were quite good so I want to talk about some of those and share my thoughts on how I feel about the sites that I looked at.

Kombo – http://kombo.com

kombo logoI’ve had a bit of a history with the sites that preceded Kombo, going all the way back to Gamecube Advanced, 5 years ago. I was a fan of the old Advanced Media Network that they had going until I eventually grew dissatisfied with the lack of evolution and like a lot of people I packed up and went else where.

Returning to this site, I came in with a fresh mindset. When this site was re-launched (from the Advanced Media Network to Kombo) one of the most significant changes was meant to be the new editorial stance that everyone was undertaking with their writing. Fair enough I say, we need more editorial based content. :) (more…)

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Resident Evil Remake Critique and Observations

May 4, 2008

resident evil remake critique

Over a year ago now I completed Resident Evil 4 on my beloved Gamecube and much like a zombie waiting for the next brain to munch on, I was hungry for the next Resident Evil fix. With this is mind, a few months ago my brother was kind enough to buy me a good condition, used copy of the Resident Evil Remake on the Gamecube.

I’ve been playing parts of this game on and off for a few months now and last week I decided to lay this game to rest and finally complete it. As I was playing this game I noted several observations and points of interest, my account can be found below.

The Prior Expectations

There are numerous judgments and criticisms of the original Resident Evil games that are common knowledge among most of us. They are:

With these three issues kept in mind I decided to approach Resident Evil Remake in a way which would lessen the outdated pain that I was going to be dragged through. I had already experienced some of this with a PC port of RE3 that I nabbed a few years back and I wasn’t particularly enthusiastic to experience these dramas again. So my first remedy was to play guide my way through this game and boy am I glad I opted for the play guide. :)

Lets Get Dangerous!

So with guide in hand and preconceptions cast aside I began my RE Remake experience. Off the bat the bad dialog was readily apparent. But as I started discovering more of the mansion I noticed that there were only a limited number of instances with dialog so contrary to my original ideas there is actually very little voice acting to complain about. What was there though was poorly written and just plain cringe worthy material. I cannot understand why Capcom would re-record the voicework but stick to the original script. This damages the tension of the game, something that I’ll get to later.
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