Readers Request: Wario Land 4 – The Subjective

May 6th, 2014

A number of readers have requested that I do a write up on my personal opinion on Wario Land 4. So this post is going to be just that, a bit of an indulgence. But before I out what I think of the game, I want to explain why I’m sometimes reluctant to discuss subjective in my writing.

On the subjective 

All my ideas for writing come from my gut. I play a game, feel something, and want to make sense of that feeling. So I take notes and let the ideas stir around in my subconscious for a while, waiting for the eventual click to happen. Sometimes it comes straight away, other times I need to gather more evidence from the game, and every now and then it doesn’t come at all and I’ll try and fill in the pieces by talking to others or doing research. Once the insight hits, I’ll start drafting, which brings some of the implications out and forces me to expand on the details, if I haven’t already. Editing then tightens up the argument, and I’ll be left with a nice summative piece that explains how it is that I came to have that original feeling.

It’s through this process of putting in the hard work to make sense of your opinions that you realise that what you’ve unearthed is far bigger than yourself. In other words, I don’t feel that knowing what I think is half as interesting as having the means to understand what you think.

Of course, opinions are helpful and I have no problems using them in my writing. It’s just that it’s important to keep our ideas grounded for the sake of clarity. I like to think that someone who totally disagrees with my ideas should be able to read one of my posts and understand how it is that I came to form my opinion.

Here’s what I think of Wario Land 4: 

There you have it, my opinions of Wario Land 4. I told you it wouldn’t be terribly exciting, but I hope it adds a bit of context to the book. I’m always happy to answer any questions that you might have about the game or series, so if I haven’t addressed something you were hoping I’d cover, then feel free to leave me a comment and I’ll get to it.

  • Rodrigo

    My main problem with the game (I played the 3ds embassador version) is that the tutorial part in the beggining doesn’t teach you that certain enemies can transform you. So I spent a good time in earlier stages killing every single one of them without getting hit and I eventually got stuck because I kept killing them when they respawned. But I agree with you on most points, specially regarding Fiery Cavern (I even love it’s music) and Hotel Horror (I remember vaguely now of a room that I didn’t see any reason to exist). Also I struggled to find any pattern to distinguish the enemies that would transform you from the ones that would just take your life. I didn’t find any (Is there one?) and this frustrated me a little. But I think it’s a great game anyway.

    Ps. Loving your book (page 134) XD

  • The enemies that can transform Wario tend to have quite clear or difficult-to-avoid attacks (or the level layouts make them prominent or difficult to avoid). Although the game doesn’t explicitly tell the player that they’re any different from other enemies, it doesn’t take much trial and error to figure out their role. Sometimes we just miss things, though. It’s part of our learning process.

    Cool. You’re just getting started. I turn up the analysis knob to 11 in the level analysis section. Let me know how you find it.

  • ShyGuyXXL

    You already said it. ^^ They respawn. The regular enemies don’t.