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	<title>Comments on: Wrapping Up the Zelda/Okami Comparison</title>
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		<title>By: Aaron</title>
		<link>http://danielprimed.com/2010/02/wrapping-up-the-zeldaokami-comparison/comment-page-1/#comment-39467</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 17 Aug 2010 02:15:18 +0000</pubDate>
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		<description>I played both, and playing Okami first ruined Twilight princess for me. TP was dull and boring in comparison. Then again, I haven&#039;t played any other Zelda games, but this game still doesn&#039;t feel innovative in any area except that it uses motion controls. I don&#039;t know what you mean by Okami cutting player moral early on. That &quot;fake finale&quot; if we are talking about the same part, for me, if the game ended there I would have been completely satisfied, but instead it was like: &quot;Yay! more game!&quot; If any game cut morale, it was TP halfway through when Zant appears at Lake Hylia.

Okami is lethargic and drags on? Please! I actually had to make an effort to play TP. As beautiful as some parts were, the game gave me no incentive to progress. I had to push myself in order to play it. The dungeons in Okami, I didn&#039;t even think of dungeons until I finished Okami and played TP. The dungeons in TP were so were so formulaic, plus they actually made me feel uncomfortable to play through. The Goron Mines made me feel claustrophobic, and the Zora Temple made me want to finish so I could stop listening to the annoying music. But the wonderous dungeons of Okami weren&#039;t just dungeons, they were an experience. In short, a game should make you want to finish a dungeon by making it interesting, not by making you want to just so you can get out.

Not only that, but in TP I often found myself wondering why I was going through a particular dungeon, or fighting a particular boss. The bosses in Okami, there was always a purpose for fighting them. What did the bosses in TP do to deserve being attacked? Why they&#039;re a monster in a dungeon of course! Big deal. There is a more stark contrast when you look at the extremes. When I fought Ninetails, I was seeking vengence. When I was fighting Blizzetta, I felt sorry for her. Once again, Okami wins in the boss and story department.

Although Okami is a Zelda based game, it is much more original and well done than TP.</description>
		<content:encoded><![CDATA[<p>I played both, and playing Okami first ruined Twilight princess for me. TP was dull and boring in comparison. Then again, I haven&#8217;t played any other Zelda games, but this game still doesn&#8217;t feel innovative in any area except that it uses motion controls. I don&#8217;t know what you mean by Okami cutting player moral early on. That &#8220;fake finale&#8221; if we are talking about the same part, for me, if the game ended there I would have been completely satisfied, but instead it was like: &#8220;Yay! more game!&#8221; If any game cut morale, it was TP halfway through when Zant appears at Lake Hylia.</p>
<p>Okami is lethargic and drags on? Please! I actually had to make an effort to play TP. As beautiful as some parts were, the game gave me no incentive to progress. I had to push myself in order to play it. The dungeons in Okami, I didn&#8217;t even think of dungeons until I finished Okami and played TP. The dungeons in TP were so were so formulaic, plus they actually made me feel uncomfortable to play through. The Goron Mines made me feel claustrophobic, and the Zora Temple made me want to finish so I could stop listening to the annoying music. But the wonderous dungeons of Okami weren&#8217;t just dungeons, they were an experience. In short, a game should make you want to finish a dungeon by making it interesting, not by making you want to just so you can get out.</p>
<p>Not only that, but in TP I often found myself wondering why I was going through a particular dungeon, or fighting a particular boss. The bosses in Okami, there was always a purpose for fighting them. What did the bosses in TP do to deserve being attacked? Why they&#8217;re a monster in a dungeon of course! Big deal. There is a more stark contrast when you look at the extremes. When I fought Ninetails, I was seeking vengence. When I was fighting Blizzetta, I felt sorry for her. Once again, Okami wins in the boss and story department.</p>
<p>Although Okami is a Zelda based game, it is much more original and well done than TP.</p>
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		<title>By: Mike Brothers</title>
		<link>http://danielprimed.com/2010/02/wrapping-up-the-zeldaokami-comparison/comment-page-1/#comment-23761</link>
		<dc:creator>Mike Brothers</dc:creator>
		<pubDate>Fri, 19 Feb 2010 05:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://danielprimed.com/?p=2065#comment-23761</guid>
		<description>After reading all of your Okami posts and now this, I have to say I completely agree. So many people dogged (no pun intended) on Twilight Princess for playing it safe, but there&#039;s two things to remember here. One, we go YEARS between Zelda releases and two, the game was HUGE. We got a lot of top-shelf, time-tested material with TP. I loved nearly all of it, but it was also exactly what I was expected -- and wanted at the time.

I have yet to finish Okami but plan to go back and attempt a full run-through at some point.</description>
		<content:encoded><![CDATA[<p>After reading all of your Okami posts and now this, I have to say I completely agree. So many people dogged (no pun intended) on Twilight Princess for playing it safe, but there&#8217;s two things to remember here. One, we go YEARS between Zelda releases and two, the game was HUGE. We got a lot of top-shelf, time-tested material with TP. I loved nearly all of it, but it was also exactly what I was expected &#8212; and wanted at the time.</p>
<p>I have yet to finish Okami but plan to go back and attempt a full run-through at some point.</p>
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