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	<title>Comments on: Some Fairly Obvious Game Genre Musings</title>
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		<title>By: Mike Brothers</title>
		<link>http://danielprimed.com/2009/03/some-fairly-obvious-game-genre-musings/comment-page-1/#comment-15318</link>
		<dc:creator>Mike Brothers</dc:creator>
		<pubDate>Wed, 25 Mar 2009 04:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://danielprimed.com/?p=1160#comment-15318</guid>
		<description>They say there are only two types of music - good and bad. In other words, there&#039;s what you like and what you don&#039;t. It&#039;s all subjective. I think a few years ago that idea was considered quaint. But today, with so much music and music history available online, and with our remix culture, younger people listen to everything and the lines don&#039;t matter like they used to. Maybe that will happen with games at some point?</description>
		<content:encoded><![CDATA[<p>They say there are only two types of music &#8211; good and bad. In other words, there&#8217;s what you like and what you don&#8217;t. It&#8217;s all subjective. I think a few years ago that idea was considered quaint. But today, with so much music and music history available online, and with our remix culture, younger people listen to everything and the lines don&#8217;t matter like they used to. Maybe that will happen with games at some point?</p>
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		<title>By: Christopher Johnson</title>
		<link>http://danielprimed.com/2009/03/some-fairly-obvious-game-genre-musings/comment-page-1/#comment-15223</link>
		<dc:creator>Christopher Johnson</dc:creator>
		<pubDate>Sat, 21 Mar 2009 23:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://danielprimed.com/?p=1160#comment-15223</guid>
		<description>The thing that gripes me most about this form of thinking is the impact it has on creativity in game design. Game designers should not be thinking this way since it can destroy the creativity in their project. If more game companies took the approach of say ThatGameCompany who start their design process by wanting to recreate a particular feeling in a game then we&#039;d likely have some more interesting games.</description>
		<content:encoded><![CDATA[<p>The thing that gripes me most about this form of thinking is the impact it has on creativity in game design. Game designers should not be thinking this way since it can destroy the creativity in their project. If more game companies took the approach of say ThatGameCompany who start their design process by wanting to recreate a particular feeling in a game then we&#8217;d likely have some more interesting games.</p>
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