October 26th, 2008
It’s not often when I go out on a limb and recommend a game to you, my audience. I figure that you readers are smart enough to know what is and is not worthy of your play time. The only instance by where I feel compelled to recommend something – unless asked, of course – is when I feel whatever I am recommending is greatly underapreciated. C-12: Final Resistance is just that.
C-12 is a 3rd person action adventure by SCE Studio Cambridge for the PSone, released in April 2001(PAL) and July 2002(NA).
C-12: Final Resistance is a third person, action adventure in the vein of the much loved Syphon Filter series, set in a post apocalyptic future with english accents. To be fair, C-12 is pretty run-of-the-mill; the mechanics are solid, gameplay is varied (enough), graphics are pleasant and overall the production hits a pretty high standard for a first party effort. There isn’t anything particularly fantastic nor particularly terrible about C-12 which I guess is why the game was kicked aside in the review space. Reviewers didn’t care for the late release, particularly since it came out in Europe over a year earlier and offered little to justify the delay.
Still, C-12 is a fantastic action romp. Much like the Syphon Filter games it gives you plenty of diversity in its play and then manages to balance them all out in equilibrium. The overall presentation is also quite apt and it’s clear that a lot of effort was put into polishing the whole product. Neat touches such as the laser sight of Vaughan’s…eyeball and sparks from broken electrical items round off the package. There’s some video below;